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Author Topic: Tristania 3D  (Read 20738 times)

Mr. Jack

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Re: Tristania 3D
« Reply #40 on: 29 August 2010, 00:21:23 »

yov are jvst doing it mvch more interesting!!
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Re: Tristania 3D
« Reply #41 on: 30 August 2010, 01:55:34 »

Well, my friends, since this will be your game, I thought it'd be nice to ask you about the graphics - namely the walltypes, whether or you like'em or not. You know, the highest priority for Tristania3D is be GOTHIC. As gothic as possible. It is imperative for all of us - not for just the Lambda Team - that a memorial game about a gothic band should reflect this as much as it can. Let me share some of my artwork with you - these are some of the walltypes used in Tristania3D (there are 89 different walltypes alltogether).



Black rock and mine braces are particulary used in underground areas, bricks and mortar are a balance between dungeon environment and rich. I put neonlights on some walls deliberately - what can I say? Sitting out in the dark under a flickering neonlight seems to be a "gothic situation". I hope you also like the windows - it was designed after cathedrals. Brown brick is quite common, there'll be also a few surprises as well - such as an animated fireplace. You like fireplaces? And the bookshelves - there are 3-4 types of them for your enjoyment.

Now I'm experimenting with dark brickwalls covered with ivy - this is a must-have walltype for a gothic game, don't you agree? I can't guarantee you can make every tiny leaf out of the wall, but it'll serve its purpose perfectly.

About static objects - I've designed some grates with very nice gothic ornaments, and collectable items as well. Treasure, wormwood, Lord's supper, absinthe, and...of course, ammunition. We're making progress...slowly, but constantly :)
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

Funeralord

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Re: Tristania 3D
« Reply #42 on: 30 August 2010, 02:16:12 »

Cool walls. I like them :)
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Re: Tristania 3D
« Reply #43 on: 19 September 2010, 14:14:22 »

Thank you :) We really put a lot of work into the walls to make sure they'll be "gothic enough" for you. It's hard to

achieve this majestic goal with only 256 colours at our disposal, but as you can see, our results are fine.

Now let's talk about some of the enemy profiles. The other Lambda Team members have taken this subject seriously, as they're also very particular about what enemies the game should offer. I wouldn't tell anything about most of the enemies - their purpose and whereabouts are a vital part of the story, and we would like to leave a few questions open (at least for now). Releasing all information about the hostile entities of Tristania3D would tell too much about the story and everything which - I think - YOU should discover during playing the game.

The Courbée Dominate consists many different types of enemies. Most of them are equipped with firearms, others may use black magic, and enchantment as attack, and some might have a lot more...unique way of fighting. Some of them are human, some of them aren't. Let us review the most common hostile entities the Courbée Domiate offers.



Acolyte
-------
Class: Human
Speed: Very slow
Armor: Very light
Weapon: PCV
Firepower: Light

Referred as "initiates" by the Alliance, acolytes are regular members of the Courbée Dominate. They wear identical hooded brown robes with pale golden belt, like executioners. Although their appearance might be quite menacing, they don't possess any supernatural powers - each one owns a PCV handgun, this is all they need to accomplish their duties. Recent reports have stated that the Courbée Dominate has hundreds of acolytes, which means, they could appear simply anywhere. Yet, even these great number of acolytes can't compete with Einar Moen or the Alliance operatives. There might be hundreds of them - maybe thousands - but their firearm handling skills and accuraccy are mighty low, except if an acolyte fires his gun directly in your face. Usually, they mean considerable threat only in large attacking groups.

Black Apostle
-------------
Class: Human
Speed: Slow
Armor: Medium
Weapon: Suomi machinegun
Firepower: Heavy

Black Apostles are higher-class majesties in Courbée Dominate, malevolent prayers of evil with only one goal: Serve the Courbée in every possible way and spread the evilness everywhere. Like the lower-class acolytes, they also wear hooded robes, however, their robe is coloured all black. Instead of PCV handguns, all of them has a Suomi machinegun. Unlike acolytes, Black Apostles are smart, ruthless, and very dangerous. Their weapon can riddle you with bullets in matter of seconds, killing you almost instantly! In addition, the black robe they wear has an enchantment on them. This powerful defensive spell HALVES every damage they take - which means, it takes more than just a couple of direct hits to bring them to their knees. Should you encounter a bigger group of Black Apostles unsuspectingly, and you will pay dearly - with your life!!!

Drone
-----
Class: Undead
Speed: Slow
Armor: Medium
Weapon: Twin PCV
Firepower: Heavy

These hostile entities has three different names, not just one. The Courbée Dominate calls them Rokkinoks, the goths know them as The Forgotten Ones, and the Alliance named them as Drones. And what are they? Gather a couple of unbaptisted people, burn them alive, collect their ashes, and add a pinch of black magic - this is what you get. A mindless, bipedal abomination created for simple, small tasks even they could accomplish. Never eating, never sleeping, never question anything, they're ideal serveants for solving small issues. Killing someone is simple enough.Despite their sheer dumbness, Drones are extremely dangerous hostile entities. Can you hear them? Can you feel them? No. Not having the ability to talk at all, they will not produce a sound. To spot them before it is too late, you'll need to rely purely on your eyes. And just in case this is not enough, Drones are armed with dual PCV pistols, capable of dealing TWICE the damage as an acolyte. Luckily, the spell which keeps them alive is not particulary strong...a few hits, and they revert back to their original form. Ashes.

Suicide Drone
-------------
Class: Undead
Speed: Very fast
Armor: Very light
Weapon: Satchel
Firepower: Very heavy

If you think, Drones are tough, then you're in for a shock! Suicide Drones doesn't bear any firearms. Instead, they have a high explosive satchel charge strapped on their abdomen - with strict orders telling them if they spot a stranger, they'll need to use them! Moving around VERY quickly, and not making a sound makes these Suicide Drones unimaginibly dangerous. Once they got near the target, they set off the detonator, killing or severely wounding anyone nearby (this includes rickety coloumns and flammable barrels as well). ALWAYS keep a good distance away from these walking bombs.Suicide Drones do have a weakness though. Thanks to their lack of logical thinking, they will immediately stop before setting off the explosives (their so-called "brain" can focus only on one thing at once), giving you a second to quickly retreat and shoot him down. Suicide Drones also can't think about how much havoc they wreak by wandering around in a flock of enemies, giving you a nice opportunity to cause an overkill by attacking the Suicide Drone.

Superdrone
----------
Class: Undead
Speed: Medium
Armor: Very heavy
Weapon: Twin bazooka
Firepower: Very heavy

Just in case original Drones are unable to successfully stop you, quite a few Superdrones were also created solely for the same purpose. These disgusting life entities has twice of the size of a standard Drone, and instead of pistols, it bears two bazookas...bad news. Superdrones' firepower is far enough to send anyone to the graveyard in two shots, even if you have full soul strength. Lucky for you, the Superdrone is just as dumb as powerful, so with a little finesse, you have a great chance of fighting them and survive. First of all, their accuraccy is deplorable for greater distances, giving you many opportunities to outmaneuver his rockets. Secondly, since the Superdrone doesn't possess a brain which would worth mentioning, he doesn't care whether or not there is something in a way when he sees you - he'll keep attacking regardless he can actually hit you or not. Hiding behind objects, a grate or a balustrade will ensure 100% safety for you against Superdrones. His rockets harmlessly impact on the obstacle in the way, while you can engage him full time. Needless to say that Superdrones are many times stronger than standard Drones.

Ultradrone
----------
Class: Undead
Speed: Medium
Armor: Very heavy
Weapon: Sabrine MK3
Firepower: Heavy

The most powerful and fearsome among all these disgusting creatures is the Ultradrone. He looks an awful lot alike the Superdrone - he has the size of a phone booth, and makes no noise when he spots you. But don't be fooled! He is an enchanted....erm....enhanced version of the Superdrone. You can fear the Superdrone for his toughness and firepower, but at least it stays dead once you kill it. And the Ultradrone? Well...
Seemingly, the Ultradrone is weaker, as it has only a Sabrine MK3 instead of twin bazookas. The difference only becomes obvious after you bring an Ultradrone to his knees. A slightly different evil spell was being used upon these slobs, meaning that it may stay dead...but it may NOT! Capable of regenerating himself quite a few times, it will take more ammunition to eventually break the Ultradrones' spell. You'll soon learn to fear even their lifeless grotesque face staring at you!
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

Zephan zeke

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Re: Tristania 3D
« Reply #44 on: 19 September 2010, 15:06:07 »


they also wear hooded robes, however, their robe is coloured all black. They sound so cool

And what are they? Gather a couple of unbaptisted people, burn them alive, collect their ashes, and add a pinch of black magic - this is what you get.  ;D ;D

Suicide Drone
Awesome name!!!
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Funeralord

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Re: Tristania 3D
« Reply #45 on: 20 September 2010, 04:05:38 »

Suicide Drone
Sounds like a extremely depressive and slow style of music (?)

Thanks for the update! This game will be great 8)
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Mr. Jack

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Re: Tristania 3D
« Reply #46 on: 20 September 2010, 18:31:21 »

hey guy, your game rulz
« Last Edit: 23 September 2010, 13:45:42 by Mr. Jack »
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Memento Mori

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Re: Tristania 3D
« Reply #47 on: 23 September 2010, 00:57:18 »

Thank you very much for the support, folks!

Here at the Lambda Team Headquarters, our deepest desire is to create a fully playable and enjoyable game to everyone who loves Tristania, and will always remember Vibeke and her important role in the band - just like me.

I would like to unleash some more information about the game. These what you see will ALL be included in the manual, but before I'd develop anything, I would like to see your opinions about the looks and features of Tristania3D. Remember - if you don't like something, say it NOW, so we can change it. If we're lucky here, we can publish a gameplay video at November.

Let's take a look at all the weapons what Einar Moen can use in Tristania3D.



Although many goths refuse violence and weaponry as an irrelevant thing to dark-goth sub-culture, many of them seem to familiarize themselves, and come along well with weapons and firearms. Or perhaps not firearms, just close combat weapons. Existence and usage of medieval weapons are a part of the dark-goth sub-culture, such as swords, blades, spears and so on. Whilst these weapons surely look menacing, and were commonly used everywhere to rid people of their lives, technological advancement made all these killing tools abundant, and uneffective. Sure thing that their role was great in the history of weapons, but nowadays, in the age of long-distance guns and firearms, swords and spears became quite useless against machine guns and rocket launchers. Therefore, to achieve victory above your enemies, you'll just have to get a little "modern", and use the firearms, which are at your disposal. Alltogether you will have 7 different weapons, which you can carry, and use against the odds.

1: Dagger

The dagger isn't just there as a fallback weapon for when you run out of ammunition. It can be used as a "silent" weapon when you want to dispatch an enemy without alerting others nearby. It worths mentioning that against certain enemies - such as Suicide Drones, the dagger is virtually useless. Same goes for distant enemies shooting at you, or many enemies attacking you at the same time.

It goes without saying that the dagger is the weakest weapon among all. It's excellent to do the stealth jobs, but when you're forced to respond to 3-4 attacks at the same time, a dagger is less than insufficient. There is, however, a solution for this problem: if you could take possess of a mystical glowing Artifact of Fury during your journey, it shall effectively power up your dagger, you will be able to kill ALL hostile entities with one knife thurst!!!

2: PCV

This semi-automatic 9mm pistol will be your first firearm. It has light firepower and low rate of fire. While this light handgun has reasonable rate of fire to assassinate sole and unsuspecting enemies, it's strongly recommended for you to use something heavier, if you can. The PCV uses standard 9mm bullets, which you can store 100 piece of - or 200, if you found a backpack. In case of ammunition shortage, PCV can be a valuable help against Suicide Drones.

3: Suomi KP31

Having successfully proved its reliability in the Soviet-Finn war, the Suomi machine gun is the most frequently used firearm. It has medium rate of fire, and consumes the same 9mm caliber ammunition the PCV does. This machinegun type is widely distributed along this region, your adversaries also bear this firearm. While its firepower is effective for close and medium ranges, the Suomi KP31 is really inaccurate for greater distances.

4: Sabrine MK3

Sabrine MK3 assault rifles are considered as an effective way to eliminate enemy infantry. This particular weapon has high rate of fire combined with high caliber bullets. While it's less accurate to greater distances than the Suomi, its firepower is twice as powerful. The Sabrine MK3 uses 12,6mm rounds, which makes it stronger than original assault rifle types, not to mention machineguns. Ammunition is received through a bandolier, increasing its fire rate twice as fast as the Suomi KP31. You may carry 100 bullets with you for this gun, or 200 if you obtain a backpack.

5: SmartGun

Unlike the former weapon projects, the SmartGun is a fully modern high caliber cannon - the strongest possible armament you will ever find. Its special construction ensures incredible fire rate for the cannon, double bandoliers allow constant and fluent ammunition supply. The firepower of this gun is simply devastating, and nothing could compare with its great accuraccy even for big distances. Originally designed against incoming air assaults, the SmartGun can cause terrible massacre among the enemy, being equally effective against infantry and heavily armored targets too. Just like the Sabrine MK3, the SmartGun uses the high caliber 12,6mm ammunition.

6: Stealth rifle

Rare, but extremely effective silent weapon. This sniper rifle may be your primary weapon in stealth approach situations, when you need to assassinate an enemy without alerting everyone around with the sound of gunfire carnage. The Stealth rifle has a built-in advanced silencer along in the barrel, ensuring no sound during the "wet work". The rifle's firepower is strong enough to immediately mince a smaller enemy. One shot - one kill. It is perfect for quick-shots at incoming large enemy group, or taking out enemies from cover. The stealth rifle is capable all of that, without causing a total alert in the area you're exploring. The Stealth rifle uses very specialized 14mm ammunition, so I don't advise you to waste your bullets on a couple of pesky guards, since you'll never know when can you find more. Also note that the Stealth rifle may kill common enemies in one shot, it's dramatically useless against boss enemies or heavily armored targets.

7: Bazooka

This bulkly weapon can be the strongest and the weakest in the same time. Launching armor-piercing rockets to the longest ranges for massive damage, the bazooka should be your choice when fighting against multiple hostile entities in the same time, or encountering large groups of heavily armored targets, like boss enemies. A direct rocket hit will immediately tear smaller enemies to shreds, and thanks to the explosion radius damage, also wounds other enemies near the rocket's impact area. Since this is the only weapon, which uses explosive ammunition, it is frequently used for shooting from beyond a corner, killing anyone who gets near the corner's area, or setting off explosive barrels, which couldn't be blown away by other means. Bazooka should be your favorized tool against boss enemies, especially because they are vulnerable for missiles and high caliber guns. Of course, even bazooka has downsides. Its reload time is mighty long, and it's unable to hit and destroy targets hiding behind a cover - like a chair, or a counter. Rockets cannot out-maneuver objects in their way, so make sure you have a clear view before attacking. It's also not advised to use the bazooka for small terms of combat at close ranges. The rocket explosion may happily damage YOU also, not only your enemies. Technically, the firepower of the Bazooka can be stronger than the SmartGun, but it's completely useless against targets behind a cover, and in close conflicts.

I would also like to tell a few words about the backpack. Not only it's filled with ammunition for every weapon, it effectively doubles your carrying capacity, which means, once you grab a backpack full of ammo, you'll be able to carry TWICE as many ammunition with you! This does NOT mean that if you find a second backpack, it will triple your capacity, and if you die, you will lose the backpack as well!

Now, let us review the various health restoring items you can find.



1: Vial of holy water

A few drips of holy water in a blue vial, picking it up shall raise your soul strength with 5%. Not much, but unquestionably better than nothing.

2: Wormwood:

This type of plant is often found under this climate, particulary at outdoor areas. Consume fresh and plucky wormwood to gain 10% soul strength and feel better, right to the maximum of 100%.

3: Lord's Supper

Traditional Lord's supper meal with fresh bread, and red wine. Similar to Wormwood, taking this sacrament will restore 10% soul strength up to the maximum of 100%.

4: Glass of fine absinthe

Ahh, yes, the world-famous "green fairy". Every goth's favourite drink is at your service! Sipping your absinthe will make you feel many times stronger, and better, restoring 25% of your lost soul strength, but not beyond 100%.

5: Bottle of fine absinthe

Drinking some absinthe to regain lost energy is a very nice thing. A bottle of absinthe allows you to refresh yourself anywhere you wish! Just like the glass of absinthe, a bottle will restore 25% soul strength as well. Moreover, you can take the bottle with you, and drink it in the time of need. Just press the "9" digit button to select the bottle of absinthe, and the "attack" key will commence the drinking procedure :) Make sure the land is clear of enemies before you start to drink! You may carry the maximum of 2 bottles with you, even if you have a backpack.


This all might sound just too good to be true, yes? Well, as I said, every coin has two sides.
Not you are the only one who can heal himself with these refreshments. To raise Tristania3D's realism, we decided to implant a nice little feature - some of your wounded enemies ALSO can collect and consume these items to regain their lost health!!!  Exceptions are the Drones, Suicide Drones, Superdrones, Ultradrones and the Devastators.


Last, but not least, let's see the Artifacts in Tristania3D.



These holy icons can only seen and used by a true goth - such as yourself. Upon finding and possessing, they ensure your personal power's increasement temporarily. Try very hard to get hold on them! They can be a key to your success...or more often, they may mean the difference between life and death...


1: Artifact of Life

Getting hold of this holy symbol will reward its owner with the wonderful gift of instant healing, boosting its soul strength to 125%! Moreover, if you happen to collect another Artifact of Life while you're on 125% soul strength, it'll give another 25% up to the astronomical amount of 200%!!! You would need 4 Artifacts of Life to reach this amount of health.

2: Artifact of Fury

Touching this mystical glowing red artefact will temporarily turn you into a knife-wielding maniac, changing your dagger into an ultimate weapon of destruction. For every Icon of Fury, you will get 30 seconds of carnage, when you can finish off ANY enemy with one dagger thurst!!! Very useful against bosses, if you can figure out how to get close enough...

3: Artifact of Invulnerability

You can easily recognize this artifact. It emits a slight golden light, alluring you to obtain it. Doing so will make you totally invulnerable against all possible harms for 30 seconds! Picking up multiple icons will extend the invulnerability's lifetime of course. Extremely useful when combined with the Artifact of Fury.

4: Artifact of Regeneration

This holy artifact cannot be picked up, you must stand on it to work. While you're taking a rest at this regenerating artifact, your soul level will increase with 2% in every second, up to the desired 100%. You may use this artefact unlimited times.

5: Artifact of Salvation ("Extreme" difficulty only)

The final artifact type can only be found, if you're playing on "Extreme" difficulty level. You will get a new savegame every time you pick up an Artifact of Salvation (fancy name for "savegame artifact", eh?), up to the maximum of 9 saves. If you already have 9 savegames in store, consider yourself lucky, and save your game at this artifact to pick it up. Consider it like you had a "free save".
At other difficulty levels, Artifacts of Salvation will be replaced with glasses of fine absinthe.
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

Funeralord

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Re: Tristania 3D
« Reply #48 on: 23 September 2010, 08:53:03 »

Ahhhh, yes, the good ol' bazooka :D
Any game which has firearms must have one ;D
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Mr. Jack

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Re: Tristania 3D
« Reply #49 on: 23 September 2010, 13:50:35 »

Suomi KP31, excellent game, i wouldn't like it if you'd have called it Finland KP31, it sounds better in the native language
the Wormwood and the Glas Of Fine Absinthe sounds great
i like that the Salvation Artifact is only on Extreme difficulty, 'cause it makes your game more interesting

i want a vid for the game NOW :P
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Re: Tristania 3D
« Reply #50 on: 02 October 2010, 01:44:09 »

Very well, folks, I'm almost done with all graphics in the game...the hardest parts will be the battle scenes with Einar Moen and Vibeke involved. I couldn't remember what was Vibeke's original hair colour, so I coloured it black, if that's OK. You will not be disappointed - the graphics will be quite epic. You saw the intro screen already :)

There is, however, a problem. During the game, I need to draw Einar Moen's head in a close-up, and I don't know what's his eye colour. Can someone tell me this? :)
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

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Re: Tristania 3D
« Reply #51 on: 02 October 2010, 09:33:03 »


On this one it looks a bit blue.
Maybe it's a blue gray? ???

P.S. When is the gameplay trailer coming out. ;)
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Re: Tristania 3D
« Reply #52 on: 02 October 2010, 16:02:49 »

Thank you for this close-up photo. I hope it won't be a problem if I draw grayish-blue eyes for him. There shall be at least 40 pictures where his eye colour will be obvious, so this was quite important for me to ask.

There will be 3 gameplay videos at least - of course,these will probably not consist the complete level walkthrough, and all hidden areas (although I will open some secret doors), yet, I WILL show you some secret levels as well. There will be 12 secret levels alltogether, so it'd be nice to "warn" you about what will await you at the secret stages if you can find the hidden exit leading to them. The first 3 videos will show you level 1 (Preludium), level 3 (Derelict) and secret level 1 (Dead sector). I promise that all 3 videos shall be ready at November!

As you will see, many of these secret pushwalls are controlled by wall switches. If you pull a level and nothing seems to happen, that's because the action takes place elsewhere on the level. Who knows...maybe this will be your first step to find a Super Secret area???  ;)
« Last Edit: 02 October 2010, 16:05:53 by Reactorfighter »
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

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Re: Tristania 3D
« Reply #53 on: 02 October 2010, 16:29:54 »

If this is game and in game must be fen(fen spenish word)...
« Last Edit: 06 October 2010, 18:33:09 by Pis »
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Подобная ситуация, как в то время когда я в армии служил. Должен быть уволен в тот день когда находился на службе. Согласно устава я ещё не уволен, относительно человечность уволен в 1999 году. Не вероятная ситуация.

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Re: Tristania 3D
« Reply #54 on: 02 October 2010, 19:23:47 »

Thank you for this close-up photo. I hope it won't be a problem if I draw grayish-blue eyes for him. There shall be at least 40 pictures where his eye colour will be obvious, so this was quite important for me to ask.

There will be 3 gameplay videos at least - of course,these will probably not consist the complete level walkthrough, and all hidden areas (although I will open some secret doors), yet, I WILL show you some secret levels as well. There will be 12 secret levels alltogether, so it'd be nice to "warn" you about what will await you at the secret stages if you can find the hidden exit leading to them. The first 3 videos will show you level 1 (Preludium), level 3 (Derelict) and secret level 1 (Dead sector). I promise that all 3 videos shall be ready at November!

As you will see, many of these secret pushwalls are controlled by wall switches. If you pull a level and nothing seems to happen, that's because the action takes place elsewhere on the level. Who knows...maybe this will be your first step to find a Super Secret area???  ;)

Pleasure  ;)and I can't wait ;D
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For death in war is done by hands;
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Mr. Jack

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Re: Tristania 3D
« Reply #55 on: 03 October 2010, 03:16:41 »

hey guy, you're cruel, we can't wait anymore   :P
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Memento Mori

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Tristania 3D
« Reply #56 on: 12 October 2010, 01:05:29 »

Welcome again, people!

It seems the long wait is coming to a close. After 5 years, Tristania3D is nearly at its completion, I can proudly say. Here at the Lambda Team Headquarters, the work progress have reached the point of the last, and final phase - the map editing. After all 38 levels have been created, Tristania3D will be complete. So let this be the final news...the next one shall contain the much-wanted gameplay videos in their full glory.

I would like to tell some good news. Scarletgothica joined to the Tristania3D project - although not a Lambda teamer, she agreed about using some of her artwork as in-game graphics. This was extremely huge help, since we discovered that her artwork will NOT lose its quality when converted into 8-bit BMP image. She will get what she deserves - her name is already on the "Special thanks" and "Credits" screen. Complete the game and you will see.

So let's see, what have we accomplished so far, and what's left.

Programming? All done.
Walls? All done.
Objects? All done.
Enemies? All done.
Armaments? All done.
Ingame graphics? All done.
Digital sounds? All done.
AdLib sounds? All done.
Music? All done.
Storyline and game text? All done.

Levels? Not done yet.
Stabilization and bugcheck? Not done yet.


I bet you're DYING to find out what music I used? Well, I had seven Tristania MIDI files, so they were the highest priority. I put them into good use, approximately 14 levels will have Tristania music on them. And what about the rest? Well...some of the remaining songs have been composed by my favourite band, Heavy Troopers, and the rest of them have been composed by me. So you might say, Tristania3D has its own soundtrack :) Well, to be honest, I'm a crappy music composer, but this time, I tried to do my best to impress you - and the band, of course!
Mainly, the non-Tristania songs will be all extremely sad and depressing, with the feeling of utter hopelessness and lonelyness. The second type of songs will try to create a "No matter if you run, or you hide, there is no escape, I'm going to GET you!!!" atmosphere, especially because we were very particular about certain levels require certain songs. Just look for the secret levels, you will soon discover these "certain levels" VERY soon...!

And what about the levels? There will be indoor and outdoor scenes with snowing. The whole game takes place at nighttime, so the timing is also perfect. The environment will also change - it starts in our world, when you enter deeply into the falanster, then it changes into the gothic realm (as we know it). There will be some more environments, but I wouldn't spoil the fun for you to discover these by yourself!
The first few levels might seem to be a walk in the park, but your opinion will soon change as your progress is going by. Once you get as far as level 20, the game becomes outstandingly difficult (depending on the skill level you'll choose). Although you won't be dropping on all fours by the time you complete these later levels, you will probably need countless attempts to solve the situations and go to the next level. Once I'm done with those, I will make a video of these troublesome later levels to make you see what you're up against. I know I'll just kick myself later for giving such a great help! :)

I certainly hope that Tristania3D will earn the respect of the site administrators, and perhaps even the band itself. By the time I complete the game, it will require hosting somewhere other than (C)rapidshare, and the likes of that, since Tristania is quite a famous band, and (I hope) many people will desire to possess my work. I see, I've already got some Tristania3D fans here, am I right?
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/

Funeralord

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Re: Tristania 3D
« Reply #57 on: 12 October 2010, 02:14:37 »

Scarletgothica joined to the Tristania3D project
Wow! Double win! With her awesome pictures the game will look even greater! :o
I've already got some Tristania3D fans here, am I right?
VERY right
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Mr. Jack

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Re: Tristania 3D
« Reply #58 on: 12 October 2010, 14:26:55 »

Scarletgothica on the game??
that's wonderful!!!

obviously you have many Tristania 3D fans here, i'm one!

i imagined the atmospheres o.O
and the requierements for the pc?
xxxx Mb
xxxx Gb RAM
etc
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Memento Mori

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Re: Tristania 3D
« Reply #59 on: 13 October 2010, 19:22:38 »

Ah yes, the system requirements of Tristania3D :) I'll tell you about them right away, just promise me that you will not laugh...this is the truth!

Minimal system requirements:

- Pentium I 200 mHz processor
- 4 MB RAM memory
- MS-DOS 6.22 operating system
- 3 MB hard drive space

As I said before, Tristania3D uses EoD engine, which was constructed for MS-DOS, thus the system requirements are mighty low. Also, Tristania3D does NOT require installation either - the game is entirely portable, and runs perfectly under Windows XP and previous Windows versions. However, if you will run Tristania3D under Windows without emulator, level music and certain songs may not be played.


To solve this problem, there will be a completely free emulator program (called DosBox) with Tristania3D. The emulator is extremely easy to use, even for an 5-year-old, but of course, I'll write a manual for that one. DosBox WILL require installation, however. If you will run Tristania3D with DosBox, every music and sound can be perfectly heard (this was tested already).

If you happen to have Windows Vista, Windows 7, and other kind of operating system, Tristania3D will not run under Windows, so DosBox is a must have program for those with such operating systems. (Personally, I would advise you to remove Windows Vista and Windows 7 from your computers,because both these operating systems are worthless piles of sh*t)

Neither the game, nor the emulator program will contain any viruses/spyware/adware, I personally guarantee that.
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Tristania 2 - Under development

So the war...it starts again
It has never ended, Ritton! Not until Vibeke returns in one piece!  /Ritton and Mestengo/

Here y'go I got a present for ya! /Müpü/

Hostile entities approaching from the north! /Zsole/
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