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Author Topic: Tristania 3D  (Read 2408 times)
CanadaCore
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« Reply #20 on: January 16, 2008, 07:49:35 AM »

What a great idea! I'm not a gamer but I will definitely check this out. I think the concept is awesome but the mechanics of your idea are quite beyond me. If you have the ability (and the time!) to create this, I salute you.

Have you asked the band for their support for this concept? If they like it, they might be able to assist in some way. Also, have you thought about possible copyright concerns? You might need the band's permission for this. Either way, I like the way you think. Keep it up!
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The light that burns twice as bright burns half as long...and you have burned so very, very brightly, Roy.
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« Reply #21 on: January 19, 2008, 01:49:09 AM »

I'm glad you like the idea Smiley I promise I'll create this game, despite that I'm a total idiot for programming Smiley It's not impossible, just requires time and stamina. 

Yup, I dropped a topic in the "Ask the band" thread, but no reply arrived so far. Which means, they have no problem with creating a game about themselves!

With this new engine, Victoria Horror might appear in the game Wink
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
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« Reply #22 on: March 04, 2009, 04:39:33 AM »

Very well, folks, I've got news for ya Smiley

The Tristania 3D project is going smoothly. I'm not entirely sure, but I might publish the game in this year.
I would like to say a few words about the levels, the special items, and the whereabouts of the environments Einar Moen has to encounter.

- Levels

The game's levels - regardless of their location - will constantly change, as your progress is going on. While you may find the first few levels quite easy, or perhaps even boring, the situation will change dramatically in later stages. Don't you expect that a strategy which have worked on level 2 will also get you out of trouble in level 23. Of course, there are lots of useful strategies exist, which will always be effective during your journey, be well prepared for the increasing size and difficulty. Do not underestimate your enemy - they can outsmart you if you're not aware.

- Secret areas

Hidden areas are an essential part of every location you visit. There are a number of secret areas hidden in each level. Sometimes the entrance to such an area may appear obvious, but often it is not! Finding such areas can be time consuming, but it may be well worth the while, after all, you can't expect your enemies to just leave all the goodies lying around in the open for you! Moreover, findig hidden items and equipment is one thing - taking possession of them is another! It can be really frustating if you notice a Dark Matter Gun, or a Crucifix behind a fence or perhaps up high on a ledge, you desperately need it, but no matter how hard you try to find a way to get them, it's impossible. Some levels may have a "super secret" area that is especially difficult or tricky to find. These areas generally contain something special, such as a huge load of military supplies, a variety of holy icons, or perhaps access to some other kind of special area such as a secret level.

Before you would start to worry, let me remind you that it's absolutely not necessary to look for secrets. If you find yourself really low on ammo, or your soul strength is lower than Marianas Trench, spend your time looking for secret areas which will hold the badly needed munitions and health restores. Fighting off hordes of enemies with a knife may be very heroic, but pointless nonetheless. It's no good bravely wielding only your knife against dozens of enemies, when there may be a Dark Matter Gun hidden behind the wall next to you!

Also keep in mind that necessary items are never hidden at secret areas. Hallways and rooms which are mandatory to complete the stage can be reached through normal routes. This does NOT mean that it will always be crystal clear where should you go next (getting from point A to point B in a straight line would be ridiculously easy), the increasing difficulty of the game will surely effect the levels, but the necessary route to finish the level shall never be hidden so well that you're going to stuck on that location forever. However, small short-cuts between two points of the area may be hidden, and since these are considered as secret areas, you may expect that they shall not be empty.

- Deadly fluids

You will encounter this environmental hazard frequently, particulary at industrial levels. While roaming in clean water is absolutely safe, oozing pools of green slime, brown toxic mud, hot molten lava, or blobby black tar could do terrible things with your feet, and your soul strength. Of course, not all streaming fluids are dangerous, which - judged by their colour - cannot be fresh water, it's unimaginibly wise to try it before crossing over that green/red/black pool for the goodies in the next room.
There will be, however, many many cases where you must cross that oozing pool of disease to continue your way to the exit. Facing this problem, start looking for a pair of special brogues, which should be stored somewhere nearby. These brogues will protect your feet, irregardless what kind of toxic fluid you need to walk in. If you find and obtain these footwear, the monitor screen will turn to slightly green, meaning you can harmlessly wander through any type of chemical, mud, and slime. Instead of your pure feet, these brogues will take the damage, and sooner or later they'll be decimated. If the green colouring on the monitor screen starts to flash, it means the brogues have been damaged seriously, and the ooze has managed to chew its way through them. If you see this, quickly run out of the blob to the nearest piece of land, and take a deep breath. Picking up multiple heavy leather brogues will extend their lifetime nonetheless, but always keep a sharp lookout for safe landing spot in case the brogues' effect starts to wear off!
Heavy leather brogues are capable of absorbing dangerous radiation as well.

- Darkness is the kingdom?

Since you're a goth, darkness is your best friend. Is it? This time it's not entirely true! When darkness embraces you, it means you become an easy target for enemies all around, who know their territory very well, thus they will know where you are. You shall have an extremely hard duty to fight in rooms and hallways dressed entirely in darkness, since you can't see a thing. Being nearly blind in these areas will make you much more vulnerable. The flash of gun blasts may chase away the darkness for a second, but then the room will be entirely dark again.
Obviously, you're not a cat. You don't even need to be one to see perfectly in the dark. All you need to do is find a Lantern somewhere in the level (if there is one provided). Just pick up the Lantern, and there! Problem solved! Wherever you go, the entire area will be engulfed by the light of your Lantern, and you will be able to see perfectly. Hussle up though, as your Lantern burns up its oil, first it will start to flicker, then goes off. Getting hold of multiple Lanterns will ensure the perfect lighting for a longer period of time. These Lanterns consume their oil quickly, therefore watch carefully - while you can!

- Suddenly I feel much better!

Wherever you will roam - our reality or the gothic realm - you may stumble across special areas, where spending some time will regenerate your lost soul strength. These are very valuable and important. You don't need to desperately secure every drop of absinthe you find. If you feel weak, return to that healing spot (if you can, that is), and spend some time with relaxing - your lost soul strength will be back on 100% shortly. In every second, your health will increase with 2%, up to 100%. Sure you have to relax for a short time to feel completely revitalized, but it will never run out.

- Keys

Although they look different, oridinary keys and special gothic keys are opening the same doors, if their colour matches.

- Death-traps

This is the newest addition. While looking for secrets, experienced adventurers also take death-traps into account. These nasty little surprises are scattered throughout the levels - and once you're in, you're as good as dead. Getting out such death-traps is not an easy task, and perhaps it will only delay the inevitable - you'll get out alive just to fall in yet another death-trap! Of course if you're on 200% soul strength, or you're invulnerable of the moment, you will survive...who knows. This does not mean you can take these death-traps lightly.
Where are they? First thing's first: You can only evade a trap, if you KNOW it's there. Pay extreme attention for anything unusual. Large heaps of dead bodies? Suspicious looking switch? Oddly coloured floor panel? They ALL could be death-traps. Maybe there is a deep pit under that brightly coloured floor panel, and if you step on it, you shall fall into a bottomless chasm filled with bloodthirsty hordes of monsters, who'll down you in one bite?
Keep yourself away from areas where you suspect that something is fishy about them.


I shall keep you informed if I reached another stage of the game making!
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
pellevin
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« Reply #23 on: March 04, 2009, 08:49:51 AM »

Very well, folks, I've got news for ya Smiley

The Tristania 3D project is going smoothly. I'm not entirely sure, but I might publish the game in this year.

Still going strong, so many years later! Impressive, Reactorfighter! Well, as you said, what DOOM-mapping requires is time & stamina... Wink

A few questions - this is still happening on the ZDOOM engine, correct? So what you're doing is essentially making a megawad, exchanging all the sprites & levels of the iwad?

PS: Are you involved in the Doomworld community?
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« Reply #24 on: March 04, 2009, 07:24:00 PM »

Of course, I will not ditch this wonderful project Smiley This'll be one of the VERY few games where we could actually control one of the band's members instead of some no-name guy with a rifle. Besides, who would NOT want to rescue Vibeke from certain death? Smiley

First I wanted to use ZDoom engine, then I changed to jDoom (although I can't really tell the difference between them, I still have much to learn). The reason is simple: jDoom can handle digital music!
I've tired of hearing poor MIDI and MOD and such ancient music formats, so I said: the main condition for creating this game is the digital music (MP3, WAV, OGG, WMA, whatever). I took a selection of the finest songs for Tristania 3D to ensure complete satisfaction, which MIDI music could not provide.

I've also created several extremely nice wall and floor pieces, even animated ones which you shall see once the game is ready. The hardest part is unquestionably the level editing, since I never designed anything in real 3-D environment (Wolfenstein 3D map editor was the simplest thing on Earth), so it takes many many practice. I can assure you,though, you will not be disappointed with the levels (or the story for that matter) Smiley

Weapon selection is large an unusual. There shall be 8 different weapons, and unlike similar games, I will NOT flood the whole level with tons of ammunition and weapons (if possible, I'll do several occassions when Einar loses all his firearms to make the game less easy), so it's wise not to shoot mindlessly all around the place, or your ammunition will run out in no time Smiley

1-a: Dagger. It's the weakest weapon alright, but it doesn't require any ammunition. I'll also try to make the dagger silent (so if you stab, it will not alert enemies nearby). Its primary usage should be as stealth weapon.
It's worth mentioning that you may sometimes find a Blessed Dagger on certain levels. Picking it up will restore all lost soul strength, plus makes the Dagger 10 times stronger throughout the whole level. Since this is quite a valuable item, it'll be hidden at secret areas mostly.

1-b: Shocker. Since the gothic and steampunk sub-culture are quite close to each other, I figured out this steampunk invention. This electronic shocker also does not require ammunition, and it can continuously electrocute the enemy to death. Some hostile entities are sensitive for high voltage, and therefore shocking it will keep him from attacking. Using the steampunk shocker is stronger than the Dagger,but it is noisy, and the foes nearby will be alerted by its usage.

2: PCV. A semi-automatic 9mm handgun with light firepower and low rate of fire. Your first firearm.

3-a: Merkov. This handy-dandy shotgun is a favorized firearm, it has low rate of fire, but a really nice blast strength, which you will find extremely useful. Also note that the Merkov is reliable and accurate for bigger distances too.

3-b: SPAR. It is an enchanted...erm...enhanced version of the Merkov, for close combats, this is the best weapon. It carries out a double blast compared to the Merkov, causing double damage (if all pellets hit). However, its reloading time is longer, and its totally inaccurate for bigger distances. Oh yea...and it consumes 2 shotgun shells instead of one.

4: Sabrine mk3. This nimble little machine gun has a splendid rate of fire. It receives ammo through a bandolier, so there is no reloading needed. Take into account that it consumes ammunition at an incredible rate.

5: AKN Assault. Your first heavy weapon is the AKN Assault bazooka. Primarily used as an armor-piercing weapon. This highly accurate bulkly rocket launcher bears heavy firepower for massive damage. It can tear groups  of enemies into shreds, and bring even the stronger enemies down their knees. Well not recommended for small terms of combat, its splash damage can easily backfire and kill Einar as well.

6: (this weapon profile is not yet filled)

7: Dark Matter Gun. This steampunk invention is considered the most dangerous weapon in (and beyond) the known universe. I would not get too scientific here, let's just say that the dark matter (negative matter) is lethal to everything which is made of something. The Dark Matter Gun is slow, and consumes its stored dark matter at incredible rate. Still, if you have the Dark Matter Gun in your possession, mostly you don't need any weapons other than this. The launched dark matter consumes up enemies in a large blast radius around you, leaving you totally unharmed. Be sure, though, that you have enough ammunition to use this.
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
Reactorfighter
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« Reply #25 on: March 06, 2009, 01:52:08 AM »

I've just finished designing some more objects for the game. Some of my folks have came up with nice ideas which I would like to share, and ask your opinions about, whether or not they should be in the game.

Oh, about the answer for pellevin - no, I'm a member at NewDoom community Smiley

The first thing is about secret levels. Yup, they will exist, and it's up to you to find'em! There shall be at least 3 secret levels, and I can assure you, they'll gonna be a REAL challenge!!!
We have agreed in to have at least 3 secret level for the 3 different kind of secret level we could make.

€ Normal secret level - This is much like the other levels in the game, but generally more challenging.

€ Super secret level - This secret level will have some unique theme which you shall experience REAL soon. The newest concept for a super secret level is called "Mirror rooms".

€ Challenge level - Unlike any other levels in Tristania 3D, Challenge level is different. You will lose all your weapons at the start of the level, leaving you with only a PCV, and a Dagger, and you have to solve the whole level with these weapons provided. At the end of the Challenge level, glorious prizes and gigantic amounts of power-ups will wait for you as a reward. This is something which'll worth fighting through the level for - especially taking into account that later levels are far from easy.
There will be, however, an emergency exit near the start of the Challenge level, if someone finds the going too tough, he can evacuate through the emergency exit safely. However such cowardice has its own punishment: he has to start the next level only with his PCV and Dagger!


The second thing I would like to leak out are two enemy profiles which you might find interesting. I can't guarantee that they will really appear in the game (if I can make'em work properly, they WILL appear), but it's fine for an appetizer.

€ Hostile Vibeke - These evil minions look exactly like Vibeke, but don't be fooled - they aren't! Carrying AKN Assault bazookas, they'll be extremely painful, especially in groups! Luckily these spirits are easy to kill, and they dissipate as soon as you fire the last shoot on them.

€ Fremen - Now you're in BIG trouble!!! Fremen are tough warriors with the ability of being completely invisible!!!! They fight for anyone, but recent reports say that they hooked up with the satanists. Not just "partially" invisible, but ENTIRELY invisible. Their cover, however, will disappear when they're attacking, and they become visible for a short time, which you should use and kill'em. Fremen are also easy to kill alright, but it's much easier said than done. Their invisibility gives them serious advantage, especially in dark areas. They're equipped with Sabrine mk3 machine guns.
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
Elvenking
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« Reply #26 on: March 10, 2009, 04:57:51 PM »

Do you have any new screenshots? Smiley

It's a pity that you have Doom, not Doom3 engine Tongue
« Last Edit: March 10, 2009, 05:00:49 PM by Elvenking » Logged
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« Reply #27 on: March 11, 2009, 07:12:23 PM »

As soon as I'm done with the level design and graphics, I will provide you new screenshots, like I did before Smiley

Well, modelling is VERY VERY advanced stuff in Doom 3. I've thought about it, but creating a Total Conversion of Doom 3 would take me more than fifteen years, and since I ain't a programmer, it'd be guaranteed to be full of bugs.
(I downloaded several fan-made maps for Doom 3, and many of them has obvious glitches which this game should not have).

Besides, I don't want to create a "mod", since it'd require Doom 3 as well, and it's not freeware (meaning that I cannot publish over the Internet), whilst using a completely free engine would guarantee that I can distribute Tristania 3D everywhere I want Smiley You know...copyright issues and stuff...
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
pellevin
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« Reply #28 on: March 12, 2009, 07:34:20 AM »

Not to mention that creating graphical resources for Doom 3 takes slightly more time and effort...  Tongue

About the copyright thing - if you are aiming at making a fully "legal" game, then you can't include original Tristania music, which i believe was your plan?
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Reactorfighter
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« Reply #29 on: March 12, 2009, 07:53:32 PM »

That's right Smiley if I'd start to screw around in Doom 3 modelling and stuff, it'd take years, and the game would grow to enormous size (more than 2-3 gigabytes), which is almost impossible to download with slower internet connection, and it also tends to break a lot.

Well, you're somewhat right about the Tristania music, it cannot be used in such ways - THIS game will be the only exception.

Since this game is all about Tristania, it's quite evident I'll use many of their songs (consider this game as an advertisement for the band), but if still violates some copyright, I'll consultate with the band members about this. I think they would like the idea - not many bands have their own computer game!

All other songs which can be heard in the game are written by my favourite band called Heavy Troopers, and they're completely free Smiley And trust me, those songs WILL be as worthy as Tristania's songs Smiley I can provide a full in-game tunes list if you desire Smiley
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I'm heading to the stars,
but the road will lead no longer.
Until sunrise it won't heal,
the liberty seems far away.
Can't find the way,
the vision won't be cleaner,
I see blood on my hands,
no more footprints in the sand...
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